Sure Strike
R3.00
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)